small steps against inertia
Month: February 2022
Music To Play In The Dark – Coil
During the creation of my radio piece I was inspired by Coil’s music to play in the dark, and John/Jhonn Balance’s spoken performance on tracks such as Are You Shivering? and Broccoli.
Collecting Thoughts.
My recent blogs have been quite meandering so I thought I’d collect and link a few things together:
My attraction to soundscapes, Chantel Akerman’s D’Est, agoraphobia, travelling through soundscapes, KLF’s Chill Out, Boards of Canada style plundering of a disconnected soundscape.
I’m not a well-travelled person and I’m often a bit of a recluse.
However I do try to read. Practical versus theory.
Below I uploaded something I made in 2020. I created it during a period of personal isolation, I often wouldn’t leave the house for weeks at a time (apart from walking the dog at midnight) and it probably reflects this – Looking through the crack of curtains at night into pure darkness.
It was made through sampling my favourite moments of D’Est, and was inspired by my listening to a lot of Godspeed You! Black Emperor, Grouper, William Basinski and Tim Hecker.
https://drive.google.com/file/d/1I0BnyykKX4SwrHkgldOHjIFn2k7XzaeC/view?usp=sharing
Soundscape. Akerman.
Listening, waiting for something to happen. Slow paced, patience. Not tension or anticipation. boredom, mundanity, human perception.
Drifting.
Escapism
I have always spent most of my time in escapism, be it in books, games, films. It’s one of the things that got me interested in working with sound. For me, music is one of the most emotional forms. We make strong emotional connections to sound and music.
I rarely listen to music outside of headphones, though I have been using speakers more since living away from home. Wearing headphones moves you to a different realm.
Do I want to create escapism?
That was something that always appealed to me with computer games, and part of why I’ve always wanted to make games – in combination with the concept of pure possibility both mechanically and aesthetically.
There’s something of a notion that escapism isn’t a practical thing. That its idle daydreaming, selfish individualism and unproductive.
Productive escapism. Utopia.
The act of creating impactful productive escapism is a fulfilling concept for me in the purpose of an artist and their art. In one half it fulfils the want to escape, to dream and shut out the world. The other half fulfils the want for social change, utopia.
Since starting this course I have been confused about my conception of ‘the artist’. Before attending uni I’ve always wanted to be someone who creates things, whether that’s designing and making art for games, graphic design or working with sound. Although conscientious, I am admittedly stubborn, and could/cannot see myself doing anything that is not creating things (what sounds like an awfully privileged mindset.) There’s something quite uncomfortable about someone calling themselves an artist as if what they create is some ethereal thing above the ordinary.
A slight tangent, this was not something I thought about much when I was young – My Mum used to draw illustrations of peoples houses for them and when asked what my parents did, I would probably somewhat smugly declare my mother an artist.
While watching the visiting practitioner zoom calls I have frequently thought to myself what the point is a certain person’s work is. I do think it’s rude of me, however, these feelings should not be repressed. Is this just ignorance in not understanding their work? Personally, I feel as though it isn’t (though I don’t deny in some cases it will be.)
I feel it is the role of the artist to create work that is not a commodity.
What I’ve written about productive escapism is something I’m deciding on. During the zoom call with Yan Jun he talked about ‘Tang Ping’ (lying flat), a movement in China. I was also reading about the anti-folk genre, rejecting the seriousness of folk music. A lot of Jun’s Work is similar to this, rejecting the seriousness, and ‘subverting’ the culture.
I’d say that that’s just how things work though, culture constantly shifts from fashionable to unfashionable. The only permanent thing is change.
Folk-rock
In recent years I’ve become fond of Folk-rock music, though when I say that I specifically mean the format of a singer-songwriter with an acoustic guitar. Names like Nick Drake, Leonard Cohen. Maybe part of the attraction is the aesthetic, the travelling troubadour, the bard who entertains with songs and stories. Narrative is an important part of the genre, something I’ve always found appealing in music. I also like the minimalism of just a single instrument and voice.
I spent some time reading about Woody Guthrie and protest songs.
I read about the russian punk rock group Pussy Riot and their guerilla performances. https://www.theguardian.com/music/2013/nov/15/pussy-riot-nadezhda-tolokonnikova-slavoj-zizek#comments
Nick Drake – Pink Moon
Mount Eerie – Dawn
Adrienne Lenker – songs
Visiting Practitioner – Hollie Buhagiar
Hollie Buhagiar is a multi award-winning Gibraltarian composer based in London, who specialises in crafting bespoke scores for film, TV and Games. She has worked on a plethora of projects for shorts, feature length films and series alongside Grammy and Academy Award winning engineers in the finest studios across London. Graduating from Leeds College of Music with first-class honours in Music production, Hollie continued on to complete a Masters at theNational Film and Television School.
Throughout her career she has been hailed for her unique and varied sonic palette as well as her ability to create fascinating scores that approach traditional composition from a new and exciting perspective. Hollie’s experience spans worldwide and includes work for the likes of Amazon,Sky, Channel 4, BFI, NOWNESS, Creative England, Tate, The Guardian, Film London, VICE and BBC. Her projects have received critical acclaim winning various prestigious awards, these include a Porsche Award, a Gold British Arrow and the McLaren Award for Best British Animation, as well as being a two time Unity Awards nominee. She was also honoured with Gibraltar’s first ever Extraordinary Achievement Award for her work in the arts.
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I asked Hollie how much artistic freedom she was given when working for Tv/Film and games. Her answer was that it depended on the specific project and varied from job to job. Some jobs are more collaborative with sound designers and directors, while other times she might have more creative control herself.
This is helpful as I am somewhat interested in sound for tv/film and game and so it’s good to get a better understanding on how it works.
[Rambled Thoughts] Dramatised Audiobooks
I prefer to listen to narratives than read them. I try to listen to audiobooks a couple times a week.
Generally, I dislike dramatised audiobooks with sound effects and music. I feel like they take me out of the story more than they do add to it. I find that the narrator reading the story is sufficient enough for me to imagine the scene.
For example, if the narrator says:
“She slammed the door with all her might, the sound ricocheting around the room like a panicking trapped crow.”
I don’t really feel it’s necessary for the sound of a slamming door to be added.
I suppose it would be interesting if you heard the same sentence, but instead of the obvious sound of the door, you heard the sound of the simile, a screeching, flapping crow.
Perhaps it comes down to the intention of the original media.
Would authors of past times still be writing books with the option of films?
I listened to Steven King’s The Stand last year as an audiobook and thought about how he writes in a way that is very suited to film and tv so it’s not surprising that so many of his books have been adapted.
Broadcasting/ Narrowcasting
Broadcasting/ Narrowcasting
Art creates the audience.
Features of radio: Chance/serendipity, repeated motifs such as news, weather and traffic. Bombast. Performance. Structure and timeslots.
Elephant art vs Termite Art
Dreams- Coming up with an Idea
Being given the prompt of dreams, I thought of a few things to base this project on:
- Dystopia
- Utopia
- Folk-Horror
- Surrealism (automatic writing)
- Mysticism
I decided to go with something in the aesthetics of Folk-Horror as I am a fan of works in the genre and It is something I haven’t explored much before.
We breifly talked about Expressionism vs Impressionism
https://www.erinhanson.com/blog?p=understanding-impressionism-and-expressionism